Tuesday, 7 October 2014
Saturday, 30 August 2014
TPCK
TPCK
The technological
revolution has prompted a fundamental shift in our understanding of pedagogy
and its related practices. Traditionally, teaching did not require that the
instructor also be learner, but only expert. Those who taught could do so in
communicative (non-)interaction with the learner in a manner of talking-at.
This is no longer adequate. Techno-pedagogy demands that lifeworld experience
be enmeshed in hyperlearning. Neither theory nor practice, singularly, is a
viable method of instruction -- regardless of the discipline and its
methodological heritage. Teachers must now interact with learners by talking-through.
Literally, 'pedagogy'
refers to the art-science of teaching and 'techno' refers to the art-skill
in handcrafting, derived from the Latin 'texere' (to weave or fabricate). Here,
'techno' is a qualifier; it intersects or crosses the meaning of 'pedagogy'
with its own. Techno-pedagogy refers to weaving the techniques of the craft of
teaching into the learning environment itself. It requires conscious
recognition of the mediated learning environment in order to maximize the ease
and clarity in the transmission of information. It may also be used to describe
the medium-specific learning strategies inherent in each technological form:
where the medium facilitates or contributes to the learning process in such a
way that another medium would not be able to -- an environmental uniqueness.
Techno-pedagogy, then, necessarily implies that there is not only one valid or
legitimate method of instruction per discipline nor per medium (nor per
learner!). Creativity is an essential aspect of the successful learning
environment. Additionally, generating multiple strategies for learning (per
concept, per medium and/or per learner) within one mediated learning
environment (or product) brings to fruition the idea of a postmodern pedagogy,
defined in terms of praxis. It is a metaphorical interweaving of fact and
fiction, text and texture, imagination and myth, word and image, language and
symbol. The educational media developer must always strive to reach as many
factors involved in the contextual interplay as possible, simultaneously
frustrated and awe-struck in awareness that such knowledge will never be
complete.
Content Knowledge (CK)
Content
knowledge may be defined as “a thorough grounding in college-level subject
matter” or “command of the subject”. It may also include knowledge of concepts,
theories, conceptual frameworks as well as knowledge about accepted ways of
developing knowledge.
Pedagogical Knowledge (PK)
Pedagogical
knowledge includes generic knowledge about how students learn, teaching
approaches, methods of assessment and knowledge of different theories about
learning. This knowledge alone is necessary but insufficient for teaching
purposes. In addition a teacher requires content knowledge.
Pedagogical Content Knowledge (PCK)
Pedagogical
content knowledge is knowledge about how to combine pedagogy and content
effectively. This is knowledge about how to make a subject understandable to
learners. PCK includes knowledge of what makes a subject difficult or easy to
learn, as well as knowledge of common misconceptions and likely preconceptions
students bring with them to the classroom.
Technological Content Knowledge (TCK)
Technological
content knowledge refers to knowledge about how technology may be used to
provide new ways of teaching content. For example, digital animation makes it
possible for students to conceptualize how electrons are shared between atoms
when chemical compounds are formed.
Technological Pedagogical Knowledge (TPK)
Technological
pedagogical knowledge refers to the affordances and constraints of technology
as an enabler of different teaching approaches. For example online
collaboration tools may facilitate social learning for geographically separated
learners.
Technological Pedagogical Content Knowledge (TPCK)
Technological
pedagogical content knowledge refers to the knowledge and understanding of the
interplay between CK, PK and TK when using technology for teaching and learning
It includes an understanding of the complexity of relationships between
students, teachers, content, practices and technologies
Friday, 29 August 2014
Techno Pedagogy
Technology
and Education
The technological revolution has prompted a
fundamental shift in our understanding of pedagogy and its related practices.
Traditionally, teaching did not require that the instructor also be learner,
but only expert. Those who taught could do so in communicative
(non-)interaction with the learner in a manner of talking-at. This is no
longer adequate. Techno-pedagogy demands that life world experience be enmeshed
in hyper learning. Neither theory nor practice, singularly, is a viable method
of instruction -- regardless of the discipline and its methodological heritage.
Teachers must now interact with learners by talking-through.
Pedagogical
approach
Pedagogically speaking, cognitive and constructivist
learning theories serve as anchors in the design process of our computerized
learning environments. These theories define the role of the learner
differently from the behaviorist model, where the student is seen as a funnel
and the teacher, the information provider. Thanks to the work of the
constructivists and cognitive scientists, we now know that the learner plays an
active role in building his knowledge and that he has a unique and personal way
of thinking and learning, although subjected to some universal cognitive
limitations.
Techno
pedagogy
Techno-pedagogy is a key deciding factor in whether
an educational media product is successful or not. What exactly is meant by
this term? Literally, 'pedagogy' refers to the art-science of teaching
and 'techno' refers to the art-skill in handcrafting, derived from the
Latin 'texere' (to weave or fabricate). Here, 'techno' is a qualifier; it
intersects or crosses the meaning of 'pedagogy' with its own. Techno-pedagogy
refers to weaving the techniques of the craft of teaching into the learning
environment itself. It requires conscious recognition of the mediated learning
environment in order to maximize the ease and clarity in the transmission of
information.
What are the key elements of any ICT based
pedagogical design?
In any pedagogical design the key elements are:
•
The learning needs
•
The public target
•
The learning objectives
•
The content
•
How to measure the outcomes
In the specific case of ICT:
•
The level of technology knowledge of the
students
•
How we can use technology to improve the
experience of learning
Talking
Towards Techno-Pedagogy:
Ò 1)
What are pedagogical approaches you use in social science classes?
Ò 2)
Kinds of resources you encounter and need for class
Ò 3)
What roles and responsibilities do you currently assume regarding the use and
instruction of technology?
Ò 4)
What goals do you have for collaboration in this area?
Ò 5)
What resources are you considering devoting to its future development?
E-Learning
e-Learning is defined as ‘learning
facilitated and supported through the use of information and communications
technology (ICT).’ The e-learning and Pedagogy programme aims to ensure
that e-Learning should be ‘pedagogically sound, learner-focused and accessible
Virtual learning
environment (VLE)
A virtual learning
environment (VLE), or learning platform, is an e-learning education system
based on the web that
models conventional in-person education by providing equivalent virtual access to classes,
class content, tests, homework, grades, assessments, and other external
resources such as academic or museum website links..
Virtual
field trip
Ò A
virtual field trip is a guided exploration through the world wide web that
organizes a collection of pre-screened, thematically based web pages into a structured
online learning experience.
Ò It
is an inter-related collection of images, supporting text and/or other media,
delivered electronically via the World Wide Web, in a
format that can be professionally presented to relate the essence of a visit to
a time or place. The virtual experience becomes a unique part of the
participants' life experience.
Pedagogy
and e-Learning
Ò e-Learning
and collaborative/co-constructive pedagogies go together. The dynamics of
classrooms change when e-Learning is part of the regular learning environment.Using
collaborative, interactive pedagogies that also foster co-operation, appear to
lead to effective learning and better teacher/student relationships over time.Technology
in classrooms becomes an effective tool when teachers deliberately use them in
relation to appropriate and targeted pedagogical practices.
ICT
in Class room
Ò From
Behaviourism to Constructivism
- Psychological way of thinking
- Construction of knowledge
- Inquiry/ Scientific method
- Learning through social interaction
- Global society
- Bring society into the class room
(Internet & Multi- media merits)
Impact
of ICT
1. Higher order thinking
2. Divergent thinking
3. Scientific temperament
4. Learning by doing
5. Real & concrete experience
6. Learner centered teaching & learning
7. Concept of Multiple Intelligence
8. Both IQ & EQ develops
9. Equal opportunity to all
10. Considering individual difference
11. Co- operative & Collaborative
learning
12. Play-way method- Stress on games
How can the use of ICTs help improve the quality of education?
• Motivating to learn.
• Facilitating the acquisition of basic skills
• Enhancing teacher training
• Active learning
• Collaborative learning
• Creative Learning
• Integrative learning
• Evaluative learning
Internet as a Mass Media
Main functions:
-Collection, distribution &
interpretation of information
-Provision of a medium for
different types communication like text voice, on-line etc
-Entertainment &
Socialisation
-Transmission of social heritage
from one region to another & from one generation to other
-Enrichment of economy &
culture
-Provision of a worldwide single
communication channel
On-line teaching – Merits
-Informal & non- formal education
-Low cost & time saving
-Privacy
-Self Pacing
-Individual difference
-No need for formal set up
-Self motivation & self
discipline
Content & Design of an on-line Teaching material
The scope of the materials should be determined & a creative
treatment should be made. The subject expert should specify what will be taught
& how it will be presented
How much content should an e-lesson include?
Ò A single e-lesson should not take more than 30
minutes of learning time.
Ò How many pages of content should the SME submit to
create a single e-lesson?
Ò There are no precise rules on this; it depends on
the level of complexity and on the number of questions and interactions in the
lesson. For a 30-minute e-lesson that included 30 screens (using an estimate of
1 minute per screen of, for example, a text/image or a feedback window),
approximately 10-15 pages of content would be required.
Tips for developing a demonstration-practice lesson
Ò You can use an animation (e.g. a flash animation) to
demonstrate the procedure. This should be accompanied by a detailed verbal
explanation, in the form of written text or audio comment.
Ò Allow the
learner to control the animation by providing play, pause, stop and reload
buttons.
Ò Integrate different media to present the example
(e.g. a picture and text or audio narration). If the example is long or
complex, break it up into smaller components.
Ò Display on-screen text to provide the best
readability and clarity. If possible, use diagrams, graphs and flow charts to
help the learners understand the content.
What is blended learning?
Ò This
refers to learning models that combine traditional classroom practice with
e-learning solutions. For example, students in a traditional class can be
assigned both print-based and online materials, have online mentoring sessions
with their teacher through chat, and are subscribed to a class email list.
Ò “Blending”
was prompted by the recognition that not all learning is best achieved in an
electronically-mediated environment, particularly one that dispenses with a
live Instructor altogether.
Pedagogy
and “webogogy”
Ò The
Internet provides a wide range of scope for integrating varied learning
experiences and making learning
holistic. All of the resources developed by an individual teacher could be shared
in a web forum for further refining the lesson plans.
The various
skills and competencies to be developed on the part of student teachers would
be:
•
Surfing the Internet and locating useful
information from the Internet for the development of lesson plans.
•
Developing lessons plans incorporating
student use of technology in the learning process.
•
Evaluating and selecting appropriate
software for a particular subject and per student needs.
•
Generating printed documents like
student assignments, newsletters, communication, etc. utilizing a variety of
applications software like word processing and desktop publishing.
•
Managing student data ; using data
management tools for efficiently managing learning.
•
Using technology to gather, organize, and
report information about student performance like Excel and Access for database
management.
•
Developing tools to evaluate
technology-based student projects including multi-media, word processing,
database, spreadsheet, PowerPoint, desktop publishing, and
Internet/telecommunications.
•
Using the Internet to support
professional development including locating professional organizations,
communicating with other teachers electronically, and participating in on-line
professional development workshops and seminars.
•
Developing assignments and project work
for students; giving them broader and deeper knowledge in a field of study;
developing critical thinking and infusing creativity among students.
Model Question Paper 1X
SECOND
SEMESTER B.Ed. DEGREE EXAMINATION- Oct/Nov 2014
(Revised
scheme- 2013)
Model
Question Paper
Paper 1X- EDU 09.10 Theoretical Base of Social Science
Education-II
Duration:
2
Hours
Maximum:
50 Marks
[Instruction: Answer all questions from Part A and
Part B, four questions from Part C and one question from Part D.]
PART
– A
(Select the most appropriate option from those given in the brackets)
1. The Unit
approach in organizing social science curriculum is -
(A. Child centred, B. Content centred,
C. Community centred, D. Teacher centred)
2. The main
advantage of a social science laboratory is -?
(A. To keep apparatus, B. To facilitate learning
by doing, C. To make teaching interesting,
D. To keep archaeological materials)
3. Action
hypotheses are based on -
(A. Theory, B. Causes of the problem, C.
Experience of the Investigator, D. Previous research)
4. Which
of the following is an example of learner centred instructional strategy?
(A. collaborative learning, B. Problem
solving, C. Discovery learning, D. All the above)
5. Which
of the following is an element of a teaching model?
(A. Syntax, B. Effects, C. Both of the above ,
D. None of the above)
6. Research
outlook can be developed mainly by -
(A. Lecture method, B. Question answer method, C.
Supervised study method, D. Problem method)
7. Which of the
following is used as an activity for developing International Understanding?
(A. Singing National Anthem, B.
Arranging an exhibition, C. Celebrating birth days of world leaders, D.
Celebrating National Days)
8. Which of
the following is a function of a good text book in social science?
(A. An assistant master in print, B. A self
teaching device, C. A constant companion of the student, D. All the above)
9. Which
of the following is an example of historical community resource?
(A. Palace, B. Grama sabha, C. Banks, D. Sea
shore)
10. Which approach is
based on the principle ‘whole to parts’ in organizing curriculum?
(A. Spiral approach, B. Concentric
approach, C. Topical approach, D. All the above)
(10
x 1 = 10 Marks)
PART
– B
(Answer
all Questions in a paragraph)
11. List some principles
of curriculum construction.
12. Examine the role of
Social Science in promoting the spirit of Inter National Understanding among the students.
13. What is the need for
preparing a work book in Social Science?
14. Define Action Research and
explain briefly the application of Action Research in a Social Science
Class
15. List the advantages of
collaborative learning as an Instructional Strategy.
(5 x 2 = 10 Marks)
PART – C
(Answer
any four Questions in one page each)
16. Explain briefly the
nature and significance of Community Resources in teaching Social Science. What are the different ways of
utilizing them in your class?
17. Examine the advantages of Discovery Learning
Strategy in Social Science.
18. Explain the criteria
of a good Text book in Social Science.
19. Distinguish between
Concentric and Spiral approaches in Curriculum Construction.
20. Discuss the steps of
Problem Solving Strategy and its advantages in teaching Social Science.
21. As a Social Science
Teacher, how will you equip your Class Room?
(4 x 5 = 20 Marks)
PART
– D
(Answer
any one Question in 3 pages)
22. What is the meaning of
National Integration? Explain the role of Social Science in promoting the
spirit of National Integration among the students. Suggest some activities,
inside and outside the class, to promote National Integration.
23. Describe how you will
organize and maintain the various materials and resources of teaching Social
Science at secondary level. What are the various sources of these materials? As
a teacher, how will you make the best use of these materials and resources?
(1 x 10 = 10 Marks)
Prepared by Dr.Sam V Daniel
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