TPCK
The technological
revolution has prompted a fundamental shift in our understanding of pedagogy
and its related practices. Traditionally, teaching did not require that the
instructor also be learner, but only expert. Those who taught could do so in
communicative (non-)interaction with the learner in a manner of talking-at.
This is no longer adequate. Techno-pedagogy demands that lifeworld experience
be enmeshed in hyperlearning. Neither theory nor practice, singularly, is a
viable method of instruction -- regardless of the discipline and its
methodological heritage. Teachers must now interact with learners by talking-through.
Literally, 'pedagogy'
refers to the art-science of teaching and 'techno' refers to the art-skill
in handcrafting, derived from the Latin 'texere' (to weave or fabricate). Here,
'techno' is a qualifier; it intersects or crosses the meaning of 'pedagogy'
with its own. Techno-pedagogy refers to weaving the techniques of the craft of
teaching into the learning environment itself. It requires conscious
recognition of the mediated learning environment in order to maximize the ease
and clarity in the transmission of information. It may also be used to describe
the medium-specific learning strategies inherent in each technological form:
where the medium facilitates or contributes to the learning process in such a
way that another medium would not be able to -- an environmental uniqueness.
Techno-pedagogy, then, necessarily implies that there is not only one valid or
legitimate method of instruction per discipline nor per medium (nor per
learner!). Creativity is an essential aspect of the successful learning
environment. Additionally, generating multiple strategies for learning (per
concept, per medium and/or per learner) within one mediated learning
environment (or product) brings to fruition the idea of a postmodern pedagogy,
defined in terms of praxis. It is a metaphorical interweaving of fact and
fiction, text and texture, imagination and myth, word and image, language and
symbol. The educational media developer must always strive to reach as many
factors involved in the contextual interplay as possible, simultaneously
frustrated and awe-struck in awareness that such knowledge will never be
complete.
Content Knowledge (CK)
Content
knowledge may be defined as “a thorough grounding in college-level subject
matter” or “command of the subject”. It may also include knowledge of concepts,
theories, conceptual frameworks as well as knowledge about accepted ways of
developing knowledge.
Pedagogical Knowledge (PK)
Pedagogical
knowledge includes generic knowledge about how students learn, teaching
approaches, methods of assessment and knowledge of different theories about
learning. This knowledge alone is necessary but insufficient for teaching
purposes. In addition a teacher requires content knowledge.
Pedagogical Content Knowledge (PCK)
Pedagogical
content knowledge is knowledge about how to combine pedagogy and content
effectively. This is knowledge about how to make a subject understandable to
learners. PCK includes knowledge of what makes a subject difficult or easy to
learn, as well as knowledge of common misconceptions and likely preconceptions
students bring with them to the classroom.
Technological Content Knowledge (TCK)
Technological
content knowledge refers to knowledge about how technology may be used to
provide new ways of teaching content. For example, digital animation makes it
possible for students to conceptualize how electrons are shared between atoms
when chemical compounds are formed.
Technological Pedagogical Knowledge (TPK)
Technological
pedagogical knowledge refers to the affordances and constraints of technology
as an enabler of different teaching approaches. For example online
collaboration tools may facilitate social learning for geographically separated
learners.
Technological Pedagogical Content Knowledge (TPCK)
Technological
pedagogical content knowledge refers to the knowledge and understanding of the
interplay between CK, PK and TK when using technology for teaching and learning
It includes an understanding of the complexity of relationships between
students, teachers, content, practices and technologies
good reading material
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