Behaviourist and Constructivist theories of learning
The spectrum of learning theories consists of many
approaches or ways of explaining how humans learn. A description of each of
these theories will suffice in providing you with enough knowledge to
critically examine the use of computer technology as a learning device. The
resume of each theory will consist of:
- the associated names of the theory
- a
description of the theory
The extremes of this learning theory spectrum are represented by
respectively, the Behaviorist and Constructivist theories of learning. As
theories trying to explain the same thing, they are bipolar based on their
respective views of how knowledge is acquired and the intervention of tools of
learning (teachers or instructors). As a context to better understand all of
the theories of learning presented in this chapter, examine these two extremes
first and then place the remaining theories onto the spectrum.
Theorists associated with Behaviourism:
J.B Watson
E. L Thorndike
Pavlov
B.F Skinner
Behaviourism labelled as a teaching approach is often
referred to as directed instruction. As you compare this theory with the
Constructivist view of learning, this label will become self-evident. Also in
contrast to Constructivism, it has been labelled an objectivist theory of
learning.
The concern or emphasis of Behaviourism is observable
indicators that learning is taking place. Contrasting this view of learning is
the emphasis of cognitive psychologists who equate learning with the mental
processes of the mind. Behaviourists do not deny the existence of these mental
processes. In fact, they acknowledge their existence as an unobservable
indication of learning.
The focus of Behaviourism is on the conditioning of
observable human behaviour. J. B Watson, the father of Behaviourism, defined
learning as a sequence of stimulus and response actions in observable cause and
effect relationships. The behaviourists’ example of classical conditioning
demonstrates the process whereby a human learns to respond to a neutral stimulus
in such a manner that would normally be associated with an unconditioned
stimulus. The supporting example often cited with classical conditioning is the
case of Pavlov's dog. The focus of Pavlov's experiment was the digestive
process in animals. In conducting the experiment, Pavlov noticed that the dog
would salivate (response), upon hearing the ringing of a bell. This occurred
because the dog had learned to associate its unconditional stimuli (normally
feeding), with the neutral stimuli of the bell ringing simultaneously with the
feeding process. Watson, believed that the stimuli that humans receive may be
generated internally (for example hunger), or externally (for example, a loud
noise). B.F. Skinner expanded on the foundation of Behaviourism, established by
Watson, and on the work of Edward Thorndike, by focussing on operant
conditioning. According to Skinner, voluntary or automatic behaviour is either
strengthened or weakened by the immediate presence of a reward or a punishment.
"The learning principle behind operant conditioning is that new learning
occurs as a result of positive reinforcement, and old patterns are abandoned as
a result of negative reinforcement." In his book entitled, The Technology
of Teaching, Skinner wrote:
“The application of operant conditioning to education
is simple and direct. Teaching is the arrangement of contingencies of
reinforcement under which students learn. They learn without teaching in their
natural environments, but teachers arrange special contingencies which expedite
learning, hastening the appearance of behaviour which would otherwise be
acquired slowly or making sure of the appearance of behaviour which otherwise
never occur”.
Skinner believed that more complex learning could be
achieved by this process of contingencies and reinforcement "... through
successive stages in the shaping process, the contingencies of reinforcement
being changed progressively in the direction of the required behaviour."
·
Applying the
theoretical principles of Behaviourism to learning environments, it is easy to
recognize that we have many "behaviourist artefacts" in our learning
world. A dissection of the traditional teaching approaches used for years would
reveal the powerful influence that Behaviourists have had on learning. The
concept of directed instruction, whereby a teacher is providing the knowledge
to the students either directly or through the set up of
"contingencies", is an excellent example of the Behaviourist model of
learning. The use of exams to measure observable behaviour of learning, the use
of rewards and punishments in our school systems, and the breaking down of the
instruction process into "conditions of learning" (as developed by
Robert Gagne), are all further examples of the Behaviourist influence.
·
The merits of Behaviourist
learning theory and of their teaching practices are well documented.. Behavioural
learning theory manifested itself in creating a systematic approach to
teaching.
·
Robert Gagne and
Leslie Briggs, in their book, Principles of Instructional Design, combined Behaviourist
principles of learning with a cognitive theory of learning named
Information-Processing. The focus of the latter theory in this combination was
of the internal processing that occurred during a learning moment.
·
The design of
instruction must be undertaken with suitable attention to the conditions under
which learning occurs. With reference to the learner, learning conditions are
both external and internal. These conditions are in turn dependent upon what is
being learned. How can these basic ideas be used to design instruction? How can
they be applied to the design of single lessons, of courses, and of entire
systems of instructions?
Constructivism:
Constructivism is recognized as a unique learning
theory in itself. It however, may be associated with cognitive psychology
because as a theory of learning it focuses on a learner's ability to mentally
construct meaning of their own environment and to create their own learning. As
a teaching practice it is associated with different degrees of non-directed
learning. The term constructivism is linked to Cognitive and Social Constructivism.
Theorists associated with Constructivism:
John Dewey
Lev
Vygotsky
Jean
Piaget
Jerome
Bruner
Mitchell Resnick
Behaviourist learning theory had served its purpose
and its approach and goals were becoming outdated according to Constructivists
like Seymour Paper. Constructivist learning theory sought to improve on what Behaviourist
learning theory had already established by focussing on the motivation and
ability for humans to construct learning for themselves. It viewed Behaviourism
as being too teacher centered and directed. Constructivists regarded the
educational system as a process of matching skill objectives with test items.
It was void of meaningful learning. They also saw the teaching process focus
too much on individual work rather than on group work.
The final critique of Behaviourist learning theory
from the Constructivist perspective helped define the core of Constructivism.
To imply that knowledge is separate to the human mind and that it must be
transferred to the learner in a teacher centered approach fundamentally was
counter to the Constructivist theory of learning.
Constructivists believe that all humans have the
ability to construct knowledge in their own minds through a process of
discovery and problem-solving. The extent to which this process can take place
naturally, without structure and teaching is the defining factor amongst those
who advocate this learning theory.
Jean Piaget, a Swiss psychologist, observed human
development as progressive stages of cognitive development. His four stages,
which commence at infancy and progress into adulthood, characterize the
cognitive abilities necessary at each stage to construct meaning of one’s
environment.
Seymour Papert, psychologist and contemporary critique
of Behaviourist teaching methods, writes in his book, The Children's Machine:
“Thus, constructionism, my personal reconstruction of
constructivism has as its main feature the fact that it looks more closely than
other educational -isms at the idea of mental construction. It attaches special
importance to the role of constructions in the world as a support for those in
the head, thereby becoming less of a purely mentalist doctrine.”
As the inventor of LOGO, the programming tool for
children, Papert too believed that children as learners have a natural
curiosity to construct meaning of their world. The educational system as Papert
saw it was too structured and it stifled this natural curiosity. The means by
which children were being taught relegated them to a role of passive recipients
of the teaching hence, they were not motivated to construct any learning for
themselves. Learning according to Constructivists is a question of motivating
an individual to attach new meaning to past cognitive experiences.
Papert's desire to have children become motivated
learners, critical thinkers, problem-solvers and metacognitionists is to be
achieved through educational reform that provides the learner with the
necessary tools to participate and to take ownership of the learning process.
According to Papert, the computer is the appropriate tool to achieve such desired
educational reform.
These desired objectives of Papert and others who
share the Constructivist view of learning are coming closer to reality as more
people discover the power of computer technology. From Donald Tapscott's
perspective, Papert's desired reality is happening now, as a paradigm shift to
more interactive learning due to the exploitation of the digital media is
taking place in our learning institutions.
Tapscott cites eight shifts in learning today:
- From
linear to hypermedia.
- From instruction to construction and discovery.
- From teacher-centered to learner-centered
education.
- From absorbing material to learning how to
navigate and how to learn.
- From school to lifelong learning.
- From one-size-fits-all to customized learning.
- From learning as torture as learning as fun.
- From the teacher as transmitter to the teacher as
facilitator.
Behaviorism
Constructivism
·
Directed
Instruction
Non-directed Instruction
·
Objectivist
Constructivist
·
Teacher-centered
Learner-centered
·
Behavioral
observations
Cognitive operations
·
Focus on the
individual
Group work is emphasized
·
More focussed on
one approach
More holistic in approach
·
Fundamentally,
Constructivism is a cognitive learning theory because of its focus on the
mental processes that construct meaning. Other learning theories equated with
cognitive psychology are: Information-Processing theory, Scaffolding theory
(associated with the Russian philosopher Lev Vygotsky) and Brain-based learning
theory (associated with neuroscientists such as Marian Diamond and Robert
Sylwester and educator Susan Kovalik).
·
Information-Processing
theory regards human learning as being analogous to a computer and its ability
to store memory. As humans we process information initially with our senses.
This information is either processed into our short term memory or it is lost.
If this information is used and practised it is only then put into long term
memory.
·
Lev Vygotsky
thought that our cognitive development was directly related to our social
development. The culture we live in influences our social and cognitive
development according to Vygotsky. He further recognized the differences of how
the world is seen by children and by adults. Vygotsky labelled this difference
in cognitive ability as the "zone of proximal development". The job
of educators was to identify this zone and to find out where the child was
situated in this zone and build upon their specific level through a
"scaffolding" process. Building from what the learner knows is in
essence, anchoring the learning on past experience. Such anchoring is
fundamental to Constructivist theory of learning. Computer technology is viewed
by Seymour Papert as an excellent means to anchoring learning to meaningful experiences.
·
The complexity
of understanding how humans learn is reflective of our complexity as
biological, social and cognitive animals. Many theories exist, all focussing on
different aspects of our make-up as humans. Each theory is an attempt to
explain how we learn, act and behave: Sigmund Freud focussed on our
sub-conscious, Skinner on our observable behavior, cognitive psychologists on
our mental processes, humanistic psychology on our social and interpersonal
development.
Implications for Learning Theory
If the apparent symmetry between contemporary
brain-based learning theories and constructivism is accurate, then basic
guiding principles of constructivism should be used in designing learning
environments. These
principles include:
- Learning is a search for meaning. Therefore,
learning must start with the issues around which students are actively
trying to construct meaning.
- Meaning requires understanding wholes as
well as parts. Parts must be understood in the context of wholes.
Therefore the learning process focuses on primary concepts, not isolated
facts.
- In order to teach well, we must understand the
mental models that students use to understand the world, and the
assumptions that support those models.
- The purpose of learning is to construct one's own
meaning, not to have the "right" answers by repeating someone
else's meaning. Learning is inherently inter-disciplinary, and the only
valuable assessment of learning is assessment that is part of the learning
process and that provides students with information on the quality of
their learning.
Behaviorism
and Constructivism
Behaviorism and constructivism continue to be
relevant in today’s world of online education, Implications for online learning
need to be determined so that successful practical applications can be
identified and implemented to positively affect learning. The use of technology
in online courses has slowly shifted the theoretical balance from behaviorism
to constructivism due to the increased use of educational technologies. More
often instructors are choosing to utilize a combination of these two learning
styles in an effort to best meet the learning styles for all students. In
summary, there appears to be a theoretical shift more often than not from
behaviorist learning practices to constructivist learning practices related to
the increased use of educational technologies, and stemming from the fact that
many available technologies support constructivist learning platforms. However,
there are still many learning practices that focus on more behaviorist learning
techniques, and there are arguments in support of their validity as well. The
current learning technique with the most support is more of a blending of the
two theories, because they can be used in conjunction while utilizing
educational technology. There are many factors to be considered when deciding
which theory is more valid in certain practices, including curriculum,
assessment, and resources. Though there seems to be a shift toward more
constructivist learning practices or a blending of the two learning theories,
the road ahead in determining precisely what should be done by educators still
remains vague.
There are many important factors involved along with challenges to both
theories. However, it is possible that these trends may be analyzed but put
into practice in a variety of ways without any standardization. There are so
many factors involved that this debate seems to fall to the choice of
individual educators, and may, in fact, continue along this path as educators
look toward the future of educational technology integration.
Comparisons
Among Learning Theories |
Behaviorism
|
Cognitivism
|
Constructivism
|
List of Key Theorists
|
B.F. Skinner
Ivan Pavlov
Edward Thorndike
John B. Watson
|
Jean Piaget
Robert Gagne
Lev Vygotsky
|
John Dewey
Jerome Bruner
Merrill
Lev Vygotsky
Seymour Papert
|
Role
of Learners
|
·
Learners are basically passive, just responding to stimuli
|
·
Learners process, store, and retrieve information for later use—creating
associations and creating a knowledge set useful for living. The learner uses
the information processing approach to transfer and assimilate new
information.
|
·
Learning is an active process in which learners construct new ideas or
concepts based upon their current/past knowledge, social interactions, and
motivation affect the construction.
|
Role
of Teachers
|
·Instructor
designs the learning environment.
·Instructor
shapes child’s behavior by positive/ negative reinforcement
·Teacher
presents the information and then students demonstrate that they understand
the material. Students are assessed primarily through tests.
|
·
Instructor manages problem solving and structured search activities,
especially with group learning strategies.
·
Instructor provides opportunities for students to connect new information to
schema.
|
· Educators focus on making connections between
facts and fostering new understanding in students. Instructors tailor their
teaching strategies to student responses and encourage students to analyze,
interpret, and predict information. Teachers also rely heavily on open-ended
questions and promote extensive dialogue among students.
· Constructivism calls for the elimination of a
standardized curriculum. Instead, it promotes using curricula customized to
the students' prior knowledge. Also, it emphasizes hands-on problem solving.
|
Possible
Learning Activities
|
·
Instructional cues to elicit correct response
·
Practice paired with target stimuli
·
Reinforcement for correct responses
·
Building fluency (get responses closer and closer to correct response)
·
Multiple opportunities/trials (Drill and practice)
·
Discrimination (recalling facts)
·
Generalization (defining and illustrating concepts)
·
Associations (applying explanations)
·
Chaining (automatically performing a specified procedure)
|
· Explanations
· Demonstrations
· Illustrative examples
· Repetition
· Concept Mapping
· Advanced Organizers
|
·
Modeling
·
Collaborative Learning
·
Coaching
·
Scaffolding
·
Problem-Based Learning
·
Authentic Learning
·
Anchored Instruction
·
Object-based Learning
|
Learning
and Instructional Design
|
One of the key areas where behaviorism impacts
instructional design is in the development of instructional objectives.
Computer-assisted
instruction was very much drill-and-practice - controlled by
the program developer rather than the learner. Little branching of
instruction was implemented.
The systems approach developed
out of the 1950s and 1960s focus on language laboratories, teaching machines,
programmed instruction, multimedia presentations and the use of the computer
in instruction. Most systems approaches are similar to computer flow charts
with steps that the designer moves through during the development of
instruction.
Implications
When designing from a behaviorist/cognitivist
stance, the designer analyzes the situation and sets a goal. Individual tasks
are broken down and learning objectives are developed. Evaluation consists of
determining whether the criterion for the objectives has been met. In this
approach the designer decides what is important for the learner to know and
attempts to transfer that knowledge to the learner. The learning package is
somewhat of a closed system, since although it may allow for some branching
and remediation, the learner is still confined to the designer's
"world".
|
Computers process information in a similar fashion
to how cognitive scientists believe humans process information: receive,
store and retrieve. This analogy makes the possibility of programming a
computer to "think" like a person conceivable, i.e. artificial
intelligence. Artificial intelligence involves the computer working to supply
appropriate responses to student input from the computer's data base. A
trouble-shooting programs are examples of these programs.
Implications
When designing from a behaviorist/cognitivist
stance, the designer analyzes the situation and sets a goal. Individual tasks
are broken down and learning objectives are developed. Evaluation consists of
determining whether the criterion for the objectives has been met. In this
approach the designer decides what is important for the learner to know and attempts
to transfer that knowledge to the learner. The learning
package is somewhat of a closed system, since
although it may allow for some branching and remediation, the learner is
still confined to the designer's "attempts to transfer that knowledge to
the learner. The learning package is somewhat of a closed system, since
although it may allow for some branching and remediation, the learner is
still confined to the designer's "world".
|
Instructional design considerations within a framework
of constructivism begin with taking into account the learner’s prior
knowledge, understandings, and interests.
Constructivism is not compatible with the present
systems approach to instructional design.
Jonassen points out that the difference between
constructivist and objectivist, (behavioral and cognitive), instructional
design is that objective design has a predetermined outcome and intervenes in
the learning process to map a predetermined concept of reality into the
learner's mind, while constructivism maintains that because learning outcomes
are not always predictable, instruction should foster, not control, learning.
With this in mind, Jonassen looks at the commonalties among constructivist
approaches to learning to suggest a "model" for designing
constructivist learning environments.
One of the most useful tools for the
constructivist designer is hypertext and hypermedia because it allows for a
branched design rather than a linear format of instruction. Most
literature on constructivist design suggests that learners should not simply
be let loose in a hypermedia or hypertext environment, but that a mix of old
and new (objective and constructive) instruction/learning design be
implemented. Reigeluth and Chung suggest a prescriptive system which
advocates increased learner control. In this method, students have some
background knowledge and have been given some instruction in developing their
own metacognitive strategies and have some way to return along the path they
have taken, should they become "lost".
To design from a constructivist approach requires
that the designer produces a product that is much more facilitative in nature
than prescriptive. The content is not prespecified, direction is determined
by the learner, and assessment is much more subjective because it does not
depend on specific quantitative criteria, but rather the process and
self-evaluation of the learner. The standard pencil-and-paper tests of
mastery learning are not used in constructive design; instead, evaluation is
based on notes, early drafts, final products, and journals.
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